Game fixes: on (Enable the "FF7 Only" fix at the top. 1024x768 Fullscreen - Desktop changing Some more minor tweaking and I should be there, but this ought to at least make it playable. These are not perfect but they're getting close. My primary problem is reducing slowdown not in the battle flash (that's a little slow but IMO nothing major) but it's during the damn battles, the menu text is INSANELY slow. Im running a PSX emulator (ePSXe 1.8.0) and. Im having issues with Game Capture injected into an OpenGL rendering pipeline (or so it says). I've got some work to do now, so it'll be a while - View image here: - Mentioned it in the test build thread, but it wasnt resolved by the time the stable release came out, so Im creating a dedicated thread about it. Obviously, you should try both D3D and OpenGL (with similar configurations) to see which works better, once I get this configuration hashed out. I believe, and I'm not positive, the Radeon works better with his D3D plugin it's all in the readme files. What's your target resolution, by the way? I'll try to tweak it for that specific res (though I've noticed changing resolutions has a minor effect in most situations and a HUGE effect depending on what filters you use, so.)ĭownload Pete's GPU pack and choose from there IIRC he has OpenGL and D3D that are both great. To start with, I'm using Pete's OpenGL (on a GeForce3) and Eternal's SPU. Really pisses me off.Īnyway, I'm still working on tweaking my config to get it playable, it's mostly setting those annoying texture settings which make no logical sense to me - View image here:. You can have the game look beautiful and run at a solid 60fps in every situation save that damn intro where it will CRAWL. The problem with configuring Chrono Cross is the damn battle intro.
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